Retired Marshal Character

Retired Marshal driven offworld by reavers

Description:

World Weary d8
You’ve seen a lot of things during your time in the black and
little is left to surprise you.
Gain 1 Plot Point when you roll a d4 instead of a d8.
Been There: Create a d8 Asset when you ask for help
from an old contact. If you use this Asset in a roll and
fail, your contact turns against you. The Gamemaster
will reveal why they set you up for a fall.
Done That: When you tell a Crewmember about a
situation from your past similar to the one you face
now, gain a new specialty for the rest of the scene. Take
or step up a social Complication reflecting your past.
Highlighted Skills: Focus, Notice, Sneak

Not to be Crossed d8
Just so we’re clear: if you cross me, I will end you.
Gain 1 Plot Point when you roll a d4 instead of a d8.
Fair Warning: Step up or double Influence when you use
the weight of your intimidating reputation. Both 1s and
2s count for jinxes on the roll.
To the Edge of the Black: When you pursue someone
who crossed you into obvious danger, create a d8 Asset
for the scene.
Highlighted Skills: Fight, Survive, Trick

Officer of the Law d8
You’re charged with protecting the people and given the
authority to do just that.
Gain 1 Plot Point when you roll a d4 instead of a d8.
Public Figure: Spend 1 PP to create a Respected d8 Asset
when dealing with the people in your jurisdiction.
Talk ’em Down: When you try to defuse a charged
situation, step up or double Influence. Take or step up
a Complication to do both.
Highlighted Skills: Influence, Move, Shoot

Influence – Interrogation
Move – Chase
Shoot – Shoot to wound
Fight – Takedown

Asset – Federal Marshall Badge

Bio:

Retired Marshal Character

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